Pathfinder 2e Start Here We're still working on things, come back later and there will be more information here. CHIMERA is working on converting the Iroe pantheon to Pathfinder 2e, since deities have a lot of mechanical importance in the system. Here's the SRD: https://2e.aonprd.com/. We're using Remaster rules. For ancestries, any common Ancestries work, except maybe Leshy. Catfolk from the uncommon ancestries are also pretty common in Iroe. For Ghuls, I think stat-wise they're likely to either be ruled as Hobgoblins or Kholo, but I haven't investigated too much. For any of the other ancestries, talk to your GM; we can always add more races to the world of Iroe. Common classes are all fine. Uncommon classes are on a per-GM basis, but as a rough guideline: Gunslinger shouldn't be a thing until after 4097 NA8. Inventors are generally fine past the 4000s, and will probably have connections to the Dustbowl Alliance. Pantheon In Pathfinder, dieties have a lot of mechanical impact. Mechanics for dieties: Cyvena (Diety) Avdohr (Diety) Monster Conversions "Religious" Entities "Demons" -> Svraksi "Devils" -> Yorn "Celestials" -> Hasn't come up yet, but they're definitely not actual angels, just like Svraksi aren't actual demons and Yorn aren't actual devils.   Cyvena (Diety Mechanics) Intro Name: Cyvena Heritage: Made of the First Serpent of Immortality and the essence of Zatis Description: Goddess of the Sky, Immortality, Fertility, Sailors, and Navigation. Worshipped often by elves and by those threatened by the sea Edicts: Respect creatures capable of natural flight Forge a lasting legacy Always help a pregnant woman, especially to give birth Be well groomed Anathema: go without seeing the sky for more than a week; use dark magic to extend your lifespan; get an abortion Religious Symbol: a star Sacred Animal: falcon Sacred Color(s): black and cyan Alignment: neutral good Devotee Benefits Divine Attribute: Intelligence or Charisma Divine Font: harm or heal Divine Sanctification: can be Holy Divine Skill: Diplomacy Favored Weapon: starknife Domains: Air, Passion, Family, Travel Alternate Domains: Protection, Immortality, Star Cleric Spells: 1st: charm, 3rd: wall of wind, 6th: teleport Divine Intercession Minor Boon: Cyvena grants her guidance while at sea. You are under the constant effects of know the way and become trained in Sailing Lore (or another Lore skill if you're already trained in Sailing Lore). Moderate Boon: A fly Speed, Cyvena casts Lashunta's Life Bubble on you if you ever start drowning, up to once every 24 hours Major Boon: Cyvena has blessed you with their wind in your stride. You gain a +30-foot status bonus to your Speeds, and you gain a fly Speed equal to your land Speed. Moderate Curse: Infertility Minor Curse: Every time you make a ranged attack, it counts as making it in windy conditions Major Curse: The stars themselves rebuke you for your ways. You are sickened 4 and slowed 1 whenever you are exposed to starlight. Avdohr (Deity Mechanics) Intro Name: Avdohr Heritage: Made from the First Serpent of Deceit and the essence of Rovton Description: God of the Oceans/Deceit Edicts: often kill your enemies by drowning them, sacrifice some treasures to the depths of the ocean, lie for fun of it Anathema: use magic to calm the sea, ascetism, be dehydrated habitually Religious Symbol: octopus Sacred Animal: octopus Sacred Color(s): navy blue and gray Alignment: Chaotic Evil Devotee Benefits Divine Attribute: Charisma Divine Font: harm Divine Sanctification: Unholy Divine Skill: Deception Favored Weapon: dagger Domains: Water, Trickery, Tyranny, Indulgence Alternate Domains: Cleric Spells: 1st: hydraulic push, 4th: suggestion, 5th: control water Divine Intercession Minor Boon: Avdohr smiles on the riskiest deceptions. Once, when you roll a failure on a check to Lie, you get a critical success instead. Avdohr typically grants this boon for an extremely consequential lie. Moderate Boon: Avdohr casts Domora's Defense on you up to once a week, at GMs discretion when (if Avdohr really likes the person it'll be convenient, otherwise, just at funny times unless it would be detrimental to the character) Major Boon: You can breath underwater, you gain a +2 circumstance bonus to Deception checks Minor Curse: Avdohr allows swindlers to get the better of you. Whenever you Earn Income, you earn money as if the task were 2 levels lower due to theft, loss, or bad fortune. Moderate Curse: You forget how to swim. You can relearn, but if you do, you will forget again every 7 days. Major Curse: You cannot hold your breath for any duration Katia (Deity Mechanics) Intro Name: Katia Heritage: Daughter of Cyvena and Khazthos Description: Goddess of Craftsmanship Edicts: craft your ideas into reality, encourage stability and innovation, perfect a craft or trade Anathema: craft shoddy or unsafe work, mistreat your tools, pass by a beggar without giving alms Religious Symbol: hammer Sacred Animal: ants and termites Sacred Color(s): brown and red Month: Haqahs Bug: ants and termites Alignment: Sacred Fruit: Devotee Benefits Divine Attribute: Intelligence Divine Font: harm or heal Divine Sanctification: can be either Divine Skill: Crafting Favored Weapon: Gnome Hooked Hammer Domains: Creation, Perfection, Knowledge, Passion Alternate Domains: Wealth, Confidence, Cities Cleric Spells: 1st: ant haul, 2nd: humanoid form, 6th: wall of metal Divine Intercession Minor Boon: Moderate Boon: Major Boon: Minor Curse: Moderate Curse: Major Curse: Modis (Deity Mechanics) Intro Name: Modis Heritage: Made of the First Serpent of Healing and the essence of Ebium Description: God of Earth/Healing/Nature/Fire. Built like Zeus from Hades, looks about 50, wears more modest clothing. Loose green robe, like an earthbender. Beard made of fire. healing fire. alternative healing vines. mildly traditional. Fevers. Edicts: use natural resources sustainably, especially underground; heal those who need it; help your allies in the face of fear Anathema: introduce invasive species; allow a natural disaster to destroy a community with no survivors; leave allies unwillingly behind Religious Symbol: eternally burning pine tree Sacred Animal: all of them? Sacred Color(s): green, red Month: Jitoh Bug: Ladybug Alignment: Sacred Fruit: Devotee Benefits Divine Attribute: Wisdom Divine Font: heal Divine Sanctification: Holy Divine Skill: Medicine Favored Weapon: pick Domains: Earth, Healing, Nature, Fire Alternate Domains: Cleric Spells: 2nd: False Vitality, 4th: Creation, 8th: Burning Blossoms Divine Intercession Minor Boon: +2 circumstance bonus against fear effects Moderate Boon: Major Boon: Minor Curse: Moderate Curse: Major Curse: Thaaldina (Deity Mechanics) Intro Name: Thaaldina Heritage: Daughter of Netesis and Dradea Description: Goddess of Cold and Undeath Edicts: preserve what is good; don't let a weak gut stop you; reduce, reuse, recycle Anathema: consider the undead inherently evil; destroy neutral undead; completely warm up a cold area Religious Symbol: upside down triangle Sacred Animal: snowy owl Sacred Color(s): white, light blue Month: None Bug: None Alignment: chaotic neutral Sacred Fruit: Devotee Benefits Divine Attribute: Constitution or Wisdom Divine Font: harm Divine Sanctification: Unholy Divine Skill: Nature Favored Weapon: spear Domains: Nature, Cold, Undeath, Death Alternate Domains: Cleric Spells: 1st: Grim Tendrils, 3rd: Slow, 5th: Howling Blizzard Divine Intercession Minor Boon: +2 circumstance bonus against fear effects Moderate Boon: Major Boon: Minor Curse: Moderate Curse: Major Curse: Branja (Deity Mechanics) Intro Name: Branja Heritage: Made of the Third Serpent of Death and the Third Serpent of Healing Description: Goddess of Hunting, Seasons, Decay, and Dragons Edicts: respect your prey; respect dragons, even in combat; befriend the lonely Anathema: don't waste the resources from your hunt; don't wear seasonal decorations out of season; do not delay natural death Religious Symbol: a dragon Sacred Animal: dragon Sacred Color(s): orange, blue, green Alignment: Sacred Fruit: Devotee Benefits Divine Attribute: Dexterity or Wisdom Divine Font: harm or heal Divine Sanctification: none Divine Skill: Survival Favored Weapon: shortbow Domains: Nature, Luck, Trickery, Family Alternate Domains: Decay, Dragon Cleric Spells: 2nd: invisibility, 4th: life-draining roots, 6th: unfettered pack Divine Intercession Minor Boon: Moderate Boon: Major Boon: Minor Curse: Moderate Curse: Major Curse: