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Avdohr (Deity Mechanics)

Intro

  • Name: Avdohr
  • Heritage: Made from the First Serpent of Deceit and the essence of Rovton
  • Description: God of the Oceans/Deceit
  • Edicts: often kill your enemies by drowning them, sacrifice some treasures to the depths of the ocean, lie for fun of it
  • Anathema: use magic to calm the sea, ascetism, be dehydrated habitually
  • Religious Symbol: octopus
  • Sacred Animal: octopus
  • Sacred Color(s): navy blue and gray
  • Alignment: Chaotic Evil

Devotee Benefits

  • Divine Attribute: Charisma
  • Divine Font: harm
  • Divine Sanctification: Unholy
  • Divine Skill: Deception
  • Favored Weapon: dagger
  • Domains: Water, Trickery, Tyranny, Indulgence
  • Alternate Domains:
  • Cleric Spells: 1st: hydraulic push, 4th: suggestion, 5th: control water

Divine Intercession

  • Minor Boon: Avdohr smiles on the riskiest deceptions. Once, when you roll a failure on a check to Lie, you get a critical success instead. Avdohr typically grants this boon for an extremely consequential lie.

  • Moderate Boon: Avdohr casts Domora's Defense on you up to once a week, at GMs discretion when (if Avdohr really likes the person it'll be convenient, otherwise, just at funny times unless it would be detrimental to the character)

  • Major Boon: You can breath underwater, you gain a +2 circumstance bonus to Deception checks

  • Minor Curse: Avdohr allows swindlers to get the better of you. Whenever you Earn Income, you earn money as if the task were 2 levels lower due to theft, loss, or bad fortune.

  • Moderate Curse: You forget how to swim. You can relearn, but if you do, you will forget again every 7 days.

  • Major Curse: You cannot hold your breath for any duration